<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Sarpoy — lab notebook</title><description>Long-form writing on on-chain puzzle design, Solana program architecture, and the economics of paid LLM bounties.</description><link>https://sarpoy.cryptuon.com/</link><language>en-us</language><item><title>LLM red-teaming bounties have a custody problem. On-chain settlement is the cleanest fix.</title><link>https://sarpoy.cryptuon.com/blog/llm-bounties-and-trust-minimisation/</link><guid isPermaLink="true">https://sarpoy.cryptuon.com/blog/llm-bounties-and-trust-minimisation/</guid><description>The growing market for prompt-injection bounties and jailbreak prizes is mostly run on the honour system. That doesn&apos;t scale. Here&apos;s why settling LLM bounties on-chain — and specifically through a Sarpoy-style program — solves a real problem in the AI safety community.</description><pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate><category>llm</category><category>ai-safety</category><category>incentives</category></item><item><title>The rising-cost curve: how Sarpoy&apos;s fee multiplier prices puzzle difficulty in real time</title><link>https://sarpoy.cryptuon.com/blog/the-rising-cost-curve/</link><guid isPermaLink="true">https://sarpoy.cryptuon.com/blog/the-rising-cost-curve/</guid><description>Static bounties consistently misprice difficulty. Sarpoy&apos;s per-message multiplier turns the fee curve into a continuous auction. Here&apos;s why it works, what it implies, and how to set the multiplier for your bot.</description><pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate><category>incentives</category><category>design</category><category>economics</category></item><item><title>Building your first Sarpoy bot: a walkthrough from initialize_bot to first solve</title><link>https://sarpoy.cryptuon.com/blog/building-your-first-sarpoy-bot/</link><guid isPermaLink="true">https://sarpoy.cryptuon.com/blog/building-your-first-sarpoy-bot/</guid><description>A complete, hands-on walkthrough of standing up a Sarpoy puzzle bot — picking the objective, choosing your fee curve, funding the pot, and watching the first solver crack it. Code samples included.</description><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate><category>tutorial</category><category>anchor</category><category>solana</category></item><item><title>Sarpoy vs Bittensor subnets: continuous mining versus single-shot pots</title><link>https://sarpoy.cryptuon.com/blog/sarpoy-vs-bittensor-subnets/</link><guid isPermaLink="true">https://sarpoy.cryptuon.com/blog/sarpoy-vs-bittensor-subnets/</guid><description>Both projects pay people to interact with bots. The economic shape is completely different. Here&apos;s a careful walk through where Bittensor&apos;s TAO-incentivised subnets and Sarpoy&apos;s SOL-escrowed puzzles part ways.</description><pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate><category>compare</category><category>incentives</category><category>bittensor</category></item><item><title>Sarpoy vs the Solana Memo Program: why a chat log is not a puzzle arena</title><link>https://sarpoy.cryptuon.com/blog/sarpoy-vs-solana-memo-deep-dive/</link><guid isPermaLink="true">https://sarpoy.cryptuon.com/blog/sarpoy-vs-solana-memo-deep-dive/</guid><description>The Solana Memo Program is a one-instruction program that stamps strings on-chain. People sometimes wonder if it&apos;s enough to host a puzzle. It isn&apos;t. Here&apos;s the gap between a message log and a settled puzzle economy.</description><pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate><category>solana</category><category>compare</category><category>anchor</category></item><item><title>Why puzzle prize pools belong on-chain, not in an operator&apos;s bank account</title><link>https://sarpoy.cryptuon.com/blog/why-puzzle-pots-belong-on-chain/</link><guid isPermaLink="true">https://sarpoy.cryptuon.com/blog/why-puzzle-pots-belong-on-chain/</guid><description>Centralised bounty platforms ask you to trust the operator with the pot. On-chain escrow turns that trust into a public, transferable program account. Here&apos;s the technical case for moving puzzle pools onto Solana.</description><pubDate>Sun, 22 Mar 2026 00:00:00 GMT</pubDate><category>solana</category><category>escrow</category><category>design</category></item></channel></rss>