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Sarpoy vs Stoke Chat (pay-per-token)

Pay an LLM operator per token consumed

Stoke Chat and similar pay-per-token chat platforms route payment from the user to the operator running the model. Both meter access per unit, so they share the pay-per-call surface — but the economic shape differs. Stoke is a marketplace: the operator delivers tokens, the user pays. Sarpoy is a metered game: a creator funds an escrowed pot, solvers pay a rising on-chain fee to probe, and one solver wins the pot. The fee flows to the pot, not to an operator.

pick them when

Choose Stoke Chat (pay-per-token)

Pick Stoke when you're trying to monetise an LLM as a service — you have a model, you want to charge for tokens, and your audience is consumer-style.

pick sarpoy when

Choose Sarpoy

Pick Sarpoy when the model is a puzzle gatekeeper, the prize is the creator-funded pot, and the goal is to crack the objective rather than to consume the output.

Feature-by-feature

Feature Sarpoy Stoke Chat (pay-per-token)
Money flow Solver → treasury PDA → winning solver User → operator
Settlement On-chain SOL, atomic with verification Off-chain or chain-of-choice; varies
Incentive shape Single-shot pot, one winner Continuous token sales, many users
Prize source Creator-funded escrow There is no prize; just a service
Verification submit_solution gates settlement Implicit — tokens delivered = paid

Technical notes

Stoke's mental model: monetised inference. Sarpoy's mental model: settled adversarial game.

You can stack them: a Stoke-style inference layer could host the LLM that powers a Sarpoy bot. They live at different parts of the stack.

Stoke users want long sessions and many tokens. Sarpoy solvers want few messages and a fast solve. The UI optimisations diverge accordingly.

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